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- Date: Wed, 24 Dec 1997 18:37:30 -0600
- From: "Stephen G." <sgiff@AIRMAIL.NET>
- Subject: Re: [IML] QUEST: Shower head coil
-
- At 02:56 PM 12/24/97 -0700, you wrote:
- >
- >Hi all! I'm a newbie and this is my first post so I hope I do it right.
- >I'm trying to make a tube like the coil that attaches a removable shower=
- > head. I've tried extruding to a path, but then I can't get a texture to=
- > conform properly and I just wind up with a snakey tube. I hope I'm making=
- > at least SOME sense. Help?
- >
- >Bill Thomas
- >
-
- Someone on this list has created a program that creates perfect coil spline
- paths, it is real useful for this.
-
- Next you need to create a long tube with many sections. Apply your
- textures, etc. and then make a state. Lock your textures down to the
- default state you created and then conform your tube to the shape of the
- path in the detail editor. Your textures will stay locked to the polygons.
- Cool huh!
-
- ----------------------------------
-
- Date: Wed, 24 Dec 1997 19:12:19 -0800
- From: Clae & Deborah Tanett <cd@ACCUTEK.COM>
-
- Hi Bill
-
- Clae here
-
- I think I understand... well any way texture for a tube coiled. Make your
- path AND also do a straight extrude (same amount of sections). Texture the
- straight tube and make a states/textures/brush (defautl setting). Now in the
- States you'll find Import: choose your coiled tube, name the state and just
- set to it.
-
- If nothing else; make a straight tube with how many sections you want and
- bone it. Add your texture and just bone twist it to shape (this way you
- could animate it moving and twisting). I have a fuse States/Bones object
- that shows this.
-
-